Vancouver-based creative agency Invoke built a companion app for this historical crime drama. The app offered interactive branching storylines and a rich variety of historical insights into life in post Civil War New York in the 1860s - all triggered in context and at pertinent points within each episode using Intrasonics audio watermarking.
MTV España engaged its 18-24 audience by granting access to exclusive content on their smartphones and tablet devices through the MTV XTRA app. Intrasonics SDK was integrated with the app and when triggered unlocked exclusive content for viewers.
Fans of Belgian band, Absynthe Minded were invited to a special web site to watch the video of their latest song "Space". However, the video would only play if the song was currently being broadcast on one of 10 radio stations across Europe. Intrasonics technology unlocked the video, enabling perfect synchronisation of the visuals to the audio being broadcast. The bands fans made sure that "Space" was repeatedly requested on their local station.
'In the Pocket' developed an app for TBWA leverages Intrasonics audio watermarking. Viewers watch for quiz questions in ad breaks, answering as fast as possible to win a chance to be on TV.
This French-Canadian children's TV series, designed by Groupe TVA from the ground up to make use of second-screen, used Intrasonics audio watermarking to trigger polls, quizzes and games.
Viewers of the hit comedy show, Facejacker, could run the app while watching the show on TV. Intrasonics audio trigger codes were inserted into each segment of the show, unlocking different items of bonus content for the viewers and rewarding loyalty.
The Pixels movie rekindles the nostalgia of 80's arcade games like Space Invaders, Donkey Kong and PacMan. For the DVD, Blu-Ray and iTunes release, The companion app, created by Trigger, used Intrasonics audio watermarks to synchronise a quiz and shoot-em-up game with the movie.
This app, developed by Turbulent for Shaw Media and Cineflix, marked the first time North America viewers could play along with a TV game show in real time and in perfect sync using their mobile devices.
Le Tricheur (The Cheat) is a hugely popular gameshow that airs on weekday evenings, 5 days a week, for 35 weeks every year. The existing companion app used network sync but for the 2016 season of the show, TVA turned to Intrasonics to enable play-along functionality for re-runs and viewers watching on catch-up.
En Ska Bort is a new and very popular studio-based gameshow created for Sweden's TV4 channel. The show has a synchronised play-along app created by the digital agency Netlight and powered by Intrasonics.
Australian agency MNet built an app that turned viewers’ smartphones into virtual tennis racquets. Intrasonics audio watermarking technology was crucial to compensate broadcast delays and accurately time the players return shots.
Solo is a Norwegian orange-flavoured soft drink with a cult following. Try/Apt created a new app called Solo Goodiebag which users were encouraged to run whenever one of the new Solo commercials was aired on TV, radio or online. The more Solo commercials watched with the app open, the more loyalty points were awarded to the user which could be redeemed against Solo branded merchandise.
Spanish broadcaster Antena 3 chose Intrasonics to partner with when creating the world’s first cross-schedule second-screen app. ANT3.0 enables audiences to interact and engage with multiple shows on the Antena 3 schedule. Our Real-Time Encoder allows the directors of live show El Hormigeuro to trigger interactivity within the app during each broadcast.
An innovative TV loyalty app from developers Nyx Technology in Mexico. The Intrasonics Real-Time Encoder controls how viewers collect ‘telepuntos’ for each minute of TV watched and allows the broadcaster, TV Azteca, to call on the audience during sporting events to ask viewers to guess what will happen next.
The BBC used Intrasonics audio watermarking to add a competitive gameplay element into a much-loved traditional show format. The second-screen asked each viewer to guess the value of antiques as they were being discussed on screen.
Ipsos is the global leader in-research based solutions that connect media, content and technology. Intrasonics’ technology gives Ipsos the ability to recognise broadcast audio for purposes such as audience measurement and advertising reach. Intrasonics’ technology also supports the interactivity between broadcast audio and consumers.
"When we saw that our users were baffled about the way that the app ran in perfect sync with the television, we knew we had a hit on our hands. This created the kind of magic that gets people excited."
"The opportunities we foresee with this technology really are limitless; it enables us and our clients to take audience engagement to the next level."
"We wanted our first live and synchronous companion experience to appeal to a mainstream audience and create a real event in the living room for families across the UK – the Antiques Roadshow mobile app does just that."
"The Game On app will really enhance consumer enjoyment of the Tennis at home in a way that has never been done before. And of course, such an innovative and technologically advanced idea matches perfectly with Kia’s core brand values."
"We’re delighted to welcome the companion screen experience to the Antiques Roadshow. Now our viewers will be able to really test their skills at playing the valuation guessing game and seeing how well they do against the rest of the nation."
"We’ve found a way of taking the hottest technology available right now and used it to create one of the most ridiculous apps you’ll find in the app store. We hope viewers will have a lot of fun tracking down all the audio triggers."